The purpose of this blog is to share my personal work flow and development pipeline in zBrush, Autodesk Maya, and Unity 3D on creating animated 3D game characters. Every day I learn new tips, tricks and techniques and it is my intention to share them here. If you have any questions, requests or would like to simply jump in and add additional information regarding your own work flow, please do so via comments below each post.   ~Alan

Purple Alien 2D Illustration

Purple Alien 2D Illustration

Check out my latest 2D character, in case you can't tell its a purple alien... sort of a mix between a classic purple genie and a graffiti like art you might see on some brick wall... ha ha! I drew this guy on my iPad with the Apple Pencil using my favorite vector app...

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Set Your Reference Image in zBrush using Spotlight

Set Your Reference Image in zBrush using Spotlight

There are a few different ways you can add a reference image to zBrush. But the one that I personally like the best is by using the spotlight feature. It allows you to add any number of images over your work area and conveniently hide or reveal it whenever you need to...

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Make Money with Unity, Maya & zBrush: Online Course

Make Money with Unity, Maya & zBrush: Online Course

This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential...

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Creating a Cartoon Creature in zBrush 4R7

Creating a Cartoon Creature in zBrush 4R7

Hey guys, this week I modeled a Cartoon Creature in zbrush 4R7. I built this using Dynamesh and zSpheres.Here is the detailed dynamesh sculpt:Once the body was complete, i moved on to adding more subtools such as teeth, eyes, nails, tongue and horns!Next, was the fun...

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