The purpose of this blog is to share my personal work flow and development pipeline in zBrush, Autodesk Maya, and Unity 3D on creating animated 3D game characters. Every day I learn new tips, tricks and techniques and it is my intention to share them here. If you have any questions, requests or would like to simply jump in and add additional information regarding your own work flow, please do so via comments below each post.   ~Alan

Purple Alien 2D Illustration

Check out my latest 2D character, in case you can't tell its a purple alien... sort of a mix between a classic purple genie and a graffiti like art you might see on some brick wall... ha ha! I drew this guy on my iPad with the Apple Pencil using my favorite vector app...

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Set Your Reference Image in zBrush using Spotlight

There are a few different ways you can add a reference image to zBrush. But the one that I personally like the best is by using the spotlight feature. It allows you to add any number of images over your work area and conveniently hide or reveal it whenever you need to...

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